Available courses

STORIES4WINGS
Admin Aifed

STORIES4WINGS

The Stories for Wings LMS platform is designed to provide educators with the necessary tools to apply the storytelling method to convey values, skills, and competencies in prison contexts.

The platform contains 16 units, each built around a selected story intended to portray key skills, values, and competencies. Each unit includes a working guide that helps educators facilitate discussions, adapt activities to their groups, and create a supportive learning environment. The platform also provides methodological information, relevant publications, and practical advice.

To increase the learning process, the platform also offers additional resources such as methodological guidance, relevant publications and tips, making it easier to plan group sessions and use the materials effectively. Helping the learners capture more information in an easier way.

In addition to the digital content, Stories4Wings includes an interactive 30-card game that can be used to explore the stories in a more dynamic and fun way. Each card contains a debate question, a collaborative activity or an Oxford-style debate, encouraging dialogue, critical thinking, teamwork and respectful communication. 

GAMES4YOU

GAMES4YOU

The Games4You digital learning platform is intended as a support to adult educators allowing them to gain effective tools and strategies, based on gamification (the use of game components and playful strategies as learning resources). 


The main objective is to  provide digital training resources to adult educators, students, adults by applying gamification  method as a framework in adult education and equipping educators with new skills for the digital age so that they can be applyied in the classroom. Allowing adult educators to create learning environments that are engaging, inclusive, and interactive, while placing a focus on student participation and fun.


The training consists of 4 Modules that introduce the fundamentals of gamification. You can explore how to use digital tools and game-based techniques to boost motivation, engagement, and learning outcomes among adult learners. These modules are designed to be practical, user-friendly, and adaptable to various educational contexts.