Available courses

GAMES4YOU
The Games4You digital learning platform is intended as a support to adult educators allowing them to gain effective tools and strategies, based on gamification (the use of game components and playful strategies as learning resources).
The main objective is to provide digital training resources to adult educators, students, adults by applying gamification method as a framework in adult education and equipping educators with new skills for the digital age so that they can be applyied in the classroom. Allowing adult educators to create learning environments that are engaging, inclusive, and interactive, while placing a focus on student participation and fun.
The training consists of 4 Modules that introduce the fundamentals of gamification. You can explore how to use digital tools and game-based techniques to boost motivation, engagement, and learning outcomes among adult learners. These modules are designed to be practical, user-friendly, and adaptable to various educational contexts.

STORIES4WINGS
The Stories 4 Wings LMS platform is designed to provide prison educators with the necessary tools to apply the storytelling method and transmit values, skills, and competencies in prison settings.
The platform includes a METHODOLOGY for applying characteristics such as values, competencies and skills, which is created as a short introduction for all target groups covered by the project: educators and trainers in adult prisons, to understand the core importance of storytelling and story-based methodology in education.
The platform also includes a MANUAL that analyses and discusses the impact of these values, skills, and competencies on inmates both during their time in prison and after their release. These values/skills/competences do not only seek immediate change but also lasting change, contributing to the integral growth of the participants and their social reintegration process.
The eight core values that Stories 4 Wings works with:
1. Resilience
2. Teamwork
3. Coping with social exclusion
4. Vocational training and career development
5. Self-awareness
6. Active citizenship
7. Critical thinking
8. Digital literacy.
Each value includes two selected stories that explore it and illustrate key skills and competencies, making a total of 16 stories. Each story is accompanied by a support guide with questions and reflections to facilitate discussions, adaptable to different groups, creating a conducive learning environment.
In addition to the digital content, Stories 4 Wings includes a downloadable interactive game with 30 cards that allows users to explore the stories in a more dynamic and engaging way. Each card contains a question for discussion or a collaborative activity, encouraging dialogue, critical thinking, teamwork, and respectful communication.
